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1978-05-11
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11KB
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409 lines
/\ /\
/ \ / \
____________________ / \/ \ ____________________
\___________________\\ //___________________/
___ \\\ /// _
/`'\ /> <_ _> \\\ /// /\/\ /\ /\/>
</¯¯\> </ </ \\\ /// </\/\> </¯\> </\/
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.-------------.
| VERMONE 2 |
| |
| release 1.1 |
| |
|-------------|
| 29/04/1997 |
`-------------'
COPYRIGHT © 1995 HIT MAN
FREEWARE
DISCLAIMER
¯¯¯¯¯¯¯¯¯¯
VERMONE 2 has proven to be stable in everyday use. The author is not
responsible for any loss of data, damages to software or hardware that may
result directly or indirectly from the use of this program. The author
reserves the right to make changes to the software or documentation without
notice.
Luca Ciccotelli
contrada Collesecco 37
66010 Tollo (CH)
Italy
WHAT IS THIS THING?
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The ancient worm game but it has...
32 colors screens
33 levels
Superb SFX
Work even on 1.3 Amigas
Hi-score saving
and much important
An useful level editor, so you can create up to 100 custom levels!
You can use your custom SFX
KEYS IN GAME
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Cursor keys/Joystick to change menus
Left Alt/Fire to select a menu
P key to pause
Esc key to quit the game (only while you are playing)
Keys in game are (if keyboard mode is active):
to move the worm use Cursor Keys
to press fire use Left Alt
SWITCHES
¯¯¯¯¯¯¯¯
MAIN MENU
.->START to play the game
|
|->OPTIONS to choose your best configuration, and in particular
| |
| |->ORIGINAL/CUSTOM LEVELS to choose original or custom levels
| |
| |->ORIGINAL/CUSTOM SFX to choose original or custom sfx
| |
| |->JOYSTICK/KEYBOARD to choose the type of control (joystick/keyboard)
| |
| `->MAIN MENU to came back to MAIN MENU
|
|->HIGH SCORE to view the high-scores screen
|
|->ABOUT some infos about the authors and the game
|
`->QUIT guess what?
HOW USE YOUR OWN SFX
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Easy, copy your samples (in IFF format) into directory "CustomSFX", where
00.sfx
01.sfx
02.sfx
will be the "dead" sounds (when the worm collides with itself, there are no
more lifes etc.)
03.sfx
04.sfx
05.sfx
will be the "win" sounds (when you finish a level)
06.sfx
07.sfx
08.sfx
will be the "eat" sounds (when the worm eats a fruit)
09.sfx
will be the "Press Fire" sound
NOTE! YOU CAN CHANGE ONLY THE CUSTOM SFX, NOT THE ORIGINAL SFX AND NOT EVEN
THE MAIN MENU MUSIC ETC
IMPORTANT
¯¯¯¯¯¯¯¯¯
- You can hear the main menu music only if you have enough CHIP memory (and
kickstart 2.0 or higher).
- Who wants to create the own leves, it's better that read the
LevelEditor.doc
- Only if you press the QUIT option from the MAIN MENU, the game save the
high-score
SYSTEM REQUIREMENTS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Any Amiga with at least 512K of CHIP and 512K of FAST (the minimum
requirement is about 390 Kbytes of CHIP RAM and 270 Kbytes of FAST RAM)
and kickstart 1.2 or higher
DiskFont.library
IconX, Execute and Assign commands
HOW TO INSTALL
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Double-click on the icon named "Vermone2_Install"
LIST OF FILES
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VERMONE 2 must be distributed with all the following files:
HighScore.V2
Vermone2.exe (Main program)
Vermone2
Vermone2.info
LevelEditor.exe (The level editor. See his DOC)
LevelEditor
LevelEditor.info
Vermone2_Installer (Installer)
Vermone2_Installer.info
CustomLevels
Liv.aut
Liv00
Liv01
Liv..
Liv32
CustomSFX
00.sfx
01.sfx
...sfx
09.sfx
DOCS/ (Documents)
Vermone2.doc
Vermone2.doc.info
LevelEditor.doc
LevelEditor.doc.info
GFX/ (Game graphic)
Dest.icon
PezziVermi
Title
Vermone.font
Vermone/
8
Icons/ (MagicWB icons)
LevelEditor.info
Vermone2.info
LEGFX/ (Level editor graphic)
PezziEditor
Music/ (MainMenu music)
MemuMusic
OriginalLevels/
Liv.aut
Liv00
Liv01
Liv..
Liv32
OriginalSfx/
00.sfx
01.sfx
...sfx
09.sfx
VERMONE ' HISTORY
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.0 Date: ????
First version, into THE CHARTS PREFERENCES (TCP or VOTING TOOL)
VERMONE 2' HISTORY
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1.0 Date: 28/10/1996
Best graphic, best music, best control....
Possibility to load custom levels and sfx
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1.0b Date: 29/12/1996
Now the game doesn't crash with only 512K of CHIP MEM
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1.1 Date: 29/04/1997
Minor updates
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
DiskFont.library, IconX, Assign and Execute commands are (C) by Commodore,
therefore I am not allowed to spread this files in VERMONE 2 package
MagicWB is (C) by Martin Huttenloher
MUSICIANS SEARCHING
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I'm searching musicians for simply projects (little games, music disk,
etc.). Concerns me every type of ProTracker modules, especially modules
with only two/three voices (especially two) for games. Each modules used
in my projects, will have the author's name in the credits obviously, and
for those who want, their home/e-mail address and a short message
Thanks to:
M.A.S.E., POSDNUOS AND ALL THE SPOOKY FELLOWS
In future : HIT PUZZLE, SECOND TO NONE (?) and other special things...
Ciao ciao!
/\ /\
/ \ / \
____________________ / \/ \ ____________________
\___________________\\ //___________________/
___ \\\ /// _
/`'\ /> <_ _> \\\ /// /\/\ /\ /\/>
</¯¯\> </ </ \\\ /// </\/\> </¯\> </\/
\\\ ///
\\\///
\\//
\/
.------------------------.
| VERMONE 2 LEVEL EDITOR |
| |
| release 1.0 |
| |
|------------------------|
| 20/10/1996 |
`------------------------'
COPYRIGHT © 1995 HIT MAN
DISCLAIMER
¯¯¯¯¯¯¯¯¯¯
VERMONE 2 LEVEL EDITOR has proven to be stable in everyday use. The author
is not responsible for any loss of data, damages to software or hardware
that may result directly or indirectly from the use of this program. The
author reserves the right to make changes to the software or documentation
without notice.
WHAT IS THIS THING?
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VERMONE 2 LEVEL EDITOR is a simply and easy to use tool, that allows to
create up to 100 custom levels to use with VERMONE 2. To draw a block
(where the worm doesn't pass), select the upper right gadget with a brown
square and press the left mouse button to draw on the screen. To delete a
block, simply click again on a block. To put a fruit on the screen (max
127), select the upper right gadget with a red circle, to delete, simply
click again on a fruit. On the upper left of the screen, there are: the
level which you are making (example File:Liv05) and the fruits which you
have put (every level must have at least a fruit to be saved). On the
second line, there are the arrows to change the level, and if this one is
been saved, there will be the phrase "SAVED", otherwise every time you
change something on the level, there will be the phrase "NOT SAVED". The
saved levels are into directory "CustomLevels"
THE MENU OPTIONS:
NEW (A. W) to create a new level, if there was a saved level on
disk it will be deleted
RELOAD (A. L) if you make a change on the screen which you don't like
you can load again the level from disk
SAVE LEVEL (A. S) save the current level (only if there is at least a
fruit)
SAVE ALL LEVELS (A. A) save all levels (only if there is at least a fruit
in every level)
SAVE NAME OF AUTHOR (A. N) save the author name of the levels, it will be
shown in the VERMONE 2 main menu (if you select
the custom levels)
GOTO (A. G) to select fastest a level
COPY (A. C) to copy the current level onto another level (the second
level will be asked after that you select this option)
EXCHANGE (A. E) to exchange the current level with another level (the
second level will be asked after that you select this
option)
SHIFT (A. H) shift the current and the subsequent levels of a position to
create a new level
SHOW BACKGROUND (A. B) to show the background of the level
ABOUT (A. ?) some infos...
QUIT (A. Q) bye bye...
IMPORTANT
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Remember, only if you use the NEW or SAVE option, you delete an old level
PERSONAL NOTES
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Sorry for my very poor english, but I think that this Editor is very easy
to use
SYSTEM REQUIREMENTS
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Any Amiga with some memory and kickstart 1.2 or higher
DiskFont.library
IconX and Execute commands
BUGS
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??? It's only the first version...
I've tested it on:
A500 OS 1.3 68000 7Mhz 512K of Chip + 512K of Fast
A500 OS 1.3 68000 7Mhz 512K of Chip + 1.5Mb of Fast
A500 OS 2.0 68000 7Mhz 512K of Chip + 1Mb of Fast
A1200 OS 3.0 68020 14Mhz 2Mb of Chip
A1200 OS 3.0 68020 28Mhz 2Mb of Chip + 4Mb of Fast
A1200 OS 3.0 68030 50Mhz + 68882 50Mhz 2Mb of Chip + 4Mb of Fast
DiskFont.library, IconX and Execute commands are (C) by Commodore therefore
I am not allowed to spread this files in the VERMONE 2 package
Luca Ciccotelli
contrada Collesecco 37
66010 Tollo (CH)
Italy
Auf wiedersehen!